Set a base color for the model and save the texture.Once the textures have been assigned, you can select any combination of surfaces to paint on. To assign different-sized textures to different surfaces, select each surface or group of surfaces separately and assign textures If you have previously painted or assigned file textures, you do not get the warning and the brush displays without the X,.Warning: Some surfaces have no file texture assigned to the current attribute.Īlso, the brush outline displays an X ( ) across it when you move the brush over the surface to indicate that you are unable to paint on the selected attribute texture. If you have not previously painted or assigned file textures to one or more of the surfaces, the following warning appears.Beside Attribute to Paint (in the File Textures section of the Tool Settings editor), select the attribute you want to paint.Resetting the tool is a good practice to ensure you get expected results when you paint. Click Reset Tool to reset the tool settings.For information on tool settings, see 3D Paint Tool. Select the 3D Paint Tool and open the Tool Settings editor ( Rendering menu set, Texturing > 3D Paint Tool > ).For details, see Polygon modeling overview a and Subdivision Surface Modeling ( ). In general,Īutomatic Mapping produces UVs that can be used for painting. Polygonal and subdivision surfaces must have non-overlapping UVs that fit within 0 to 1 in the texture space.
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